Prompt 2: Though it’s very simple, something I want to be able to do is clear the workspace. In the game, I can clear the screen by drawing with a white line tool, but it doesn’t have the same affect to me as to just be able to start over from scratch. What was stopping me was the absence of a clear button/option on the screen. I would say the tools given to me as a player did have some limitations. I was unable to change the size of the line I could draw with. In past experiences, I was able to change the size of the line tool to a large size and color to white as a “clear” option, but this was not an option in this game. I think adding a clearing option would be easy to add. In the game I created using P5.js, I added a clearing functionality easily. I wish I could have the feeling of freshness and clarity while playing this game. A clearing option would allow me to have these feelings when starting from a black canvas after finishing my thoughts in a design. I think a reason the creator wouldn’t want a player to clear the screen is to allow the player to build continuously on their design. Though, it makes it hard for the player to learn the tools and experiment before committing to a design they want to make. Maybe this is part of the creator’s vision for their game, so that would make sense. I don’t think adding a clearing option would be destructive or mess with any organization from the game. It seems like a simple and normal thing to add to a game of this type.
When I first play your game, the interface is very clear. It mentioned how many brushes you have and how many colors you provided. However, when I start drawing, it shocked me. The default brush which is brush 1 is very interesting. It is just like a very soft brush that can provide a feeling of a drop of water, or a meteor falling from the sky slowly. The default brush let me feel a kind of the beauty of the real world, for example, a water drop becomes bigger and bigger and drops on the ground. As a result, when I play this game, I tried to combine the game with my thought, like doing a painting that can show the rain to show the beauty of rain. However, there is one thing that is limited for me which is that I cannot change the size of the brush. Besides, the default size of the brush is a little bit big, and the canvas is a little bit small which constrain my thought to some extent. As a result, when I try to draw the painting about the rain, it can only use a giant water drop each time which is strange to some extent. The water drops during the rain do not always have the same size. Besides, setting a normal line as a default brush could help me to construct a setting well because the square is limited as well. The line can use to more places and do well for the game and provide a perfect painting.
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Prompt 2: Though it’s very simple, something I want to be able to do is clear the workspace. In the game, I can clear the screen by drawing with a white line tool, but it doesn’t have the same affect to me as to just be able to start over from scratch. What was stopping me was the absence of a clear button/option on the screen. I would say the tools given to me as a player did have some limitations. I was unable to change the size of the line I could draw with. In past experiences, I was able to change the size of the line tool to a large size and color to white as a “clear” option, but this was not an option in this game. I think adding a clearing option would be easy to add. In the game I created using P5.js, I added a clearing functionality easily. I wish I could have the feeling of freshness and clarity while playing this game. A clearing option would allow me to have these feelings when starting from a black canvas after finishing my thoughts in a design. I think a reason the creator wouldn’t want a player to clear the screen is to allow the player to build continuously on their design. Though, it makes it hard for the player to learn the tools and experiment before committing to a design they want to make. Maybe this is part of the creator’s vision for their game, so that would make sense. I don’t think adding a clearing option would be destructive or mess with any organization from the game. It seems like a simple and normal thing to add to a game of this type.
Prompt 2.
When I first play your game, the interface is very clear. It mentioned how many brushes you have and how many colors you provided. However, when I start drawing, it shocked me. The default brush which is brush 1 is very interesting. It is just like a very soft brush that can provide a feeling of a drop of water, or a meteor falling from the sky slowly. The default brush let me feel a kind of the beauty of the real world, for example, a water drop becomes bigger and bigger and drops on the ground. As a result, when I play this game, I tried to combine the game with my thought, like doing a painting that can show the rain to show the beauty of rain. However, there is one thing that is limited for me which is that I cannot change the size of the brush. Besides, the default size of the brush is a little bit big, and the canvas is a little bit small which constrain my thought to some extent. As a result, when I try to draw the painting about the rain, it can only use a giant water drop each time which is strange to some extent. The water drops during the rain do not always have the same size. Besides, setting a normal line as a default brush could help me to construct a setting well because the square is limited as well. The line can use to more places and do well for the game and provide a perfect painting.